Making a game easier to change: porting WizardQuest to Rust and Bevy
Making a game easier to change: porting WizardQuest to Rust and Bevy
A Journey into game making in contemporary Entity-Component Systems, porting a few big old Obj-C classes with lot of state to many small systems.
PolicyVote: Shifting Elections from Personalities to Policies
PolicyVote: Shifting Elections from Personalities to Policies
A proposal for electoral reform that addresses the root dysfunction of modern democracy